TwoDots Level 120 Tips & Strategy

This is the first space level with fire (and ice).

After a few times through with dot layouts that weren’t all that different, I came across one that started with a square next to the far right column of fire.

So, restart until you can get a square in the right next to the fire on the right. Even better if none of the matching colors are in the teleporting columns.

Clear the fire on the right, then quickly get the fire isolated in the left columns to fall into the larger area and clear that.

Once the fire is gone, create squares until you’re down to the last few ice blocks, then target those directly.

TwoDots Level 119 Strategy and Tips

Restart the level until you can quickly make a square in the open area in the middle.
Focus on the the open area in the middle for making 2×2 squares instead of trying to lap the gaps with a square.
Any enclosed area counts counts as a square, so you can wrap around any gap and clear a square and get bombs from the dots inside.
Clear ice individually once you get down to 4-5 ice blocks remaining. Hopefully, you’ll have 15-20 moves left.

TwoDots Level 118 Tips and Strategy

You have 20 ice blocks to break in 33 moves on this one.

Again, think of this set up as a pair of continuous columns.

The left pair of columns never changes patterns, with the top row and bottom row matching colors (I think always red, as well).

The rest of the board is random.  Restart the level if your first 10 moves are going to be spent clearing blocks from the top down. You want to see at least a few sets of two and three dots in the middle and right column when you start.

I experimented with skipping creating the square in the left column, but it doesn’t seem to be a trap.

After a good start, just look for pairs of dots of the same color in the left and right side of the pairs of columns and ways to clear dots to line them up into a square. Once you get on a roll with squares, this board clears pretty quickly.

Be sure not to get tunnel vision with squares at the end. One of my last three ice blocks always seems to be unbroken, and at that point, clearing ice from top (and left) to bottom (and right) is in order.

TwoDots Level 117 Tips and Strategies

This board seems somewhat random each time. I’d recommend restarting until you get at least one visible square on the board and another one that is a single move away from being set up.

Otherwise, you’re going to end up way behind by your first square, because you have to clear a little less than a block of ice per move.

Aside from the initial setup, try to imagine the three blocks overhead as sitting on top of the lower section.

Watch out for getting down to 3 broken ice blocks. You may be better off clearing them individually at that point.

The margin for error is surprisingly small with this one, but at least there isn’t any fire involved.

TwoDots Level 116 Tips and Strategy

The first couple of moves should be able to set you up for making squares. There is almost always a move that you can make from the middle that will teleport dots from the side columns to set up a square.

The first several times through I ate up too many moves worrying about clearing out ice.

Just make squares and don’t worry about clearing ice unless a couple moves will obviously clear the board. Clearing enough colored dots  is much harder than clearing the ice itself.

TwoDots Level 109 Tips and Strategy

The strategy is simple, but making it happen may take a few tries:

Make big squares. If you’re not making squares regularly, you won’t clear the dots in a the moves you have.

Tip: If you surround three squares in an L-shape, that counts as a big square. I needed to make at least one of these to finish the level the first time.

TwoDots Level 113 Tips and Strategy

This level seems to set you up with an early square, but it’s broken up between the single column off to the left and the left column in the middle section.

Clear dots from the second and third columns in the middle section in order to line up your first square.

Also be sure that, if the choice between two squares comes up, that you make sure to clear a square for one of the colors that count first.