You only have 17 moves to clear the two anchors you see on the board and then clear enough dots to get a two more to appear and clear *them*.
If you restart until you get a board where you can start out with two initial squares, you’ll clear this level easily.
This board seems to generate completely randomly, so that getting a board with a first move square is not uncommon.
You pretty much need a quick route to a square or you might as well exit and come back in to a new board.
The best boards have a natural square available for the first move, but a square using a single clear dot isn’t a bad start either.
Aside from getting a good initial start, make squares, pick the square that clear the most dots, and conserve clear dots.
When you first get into level 139 of TwoDots, you’ll think finishing the level off will be incredibly easy: Clear dots, no special obstacles, and after a few moves, you’ll be making a square every time.
Unfortunately, you have to clear so many dots that you have to choose wisely once you get to making squares.
- Get to your first square as efficiently as possible. Every move counts.
- Your first squares will probably require any major decisions… it’s better to clear a square than almost anything less than a square.
- After you make your first square or two, conserve clear dots for when you need them.
- Favor completing squares that clear the most dots of a color.
- Favor completing squares that clear dots that you still need to clear if an equal number of dots is cleared by either.
- Favor completing squares that require the least clear dots if two options clear an equal number of dots that you need otherwise.
I also like to save a square of clear dots for near the end when I have almost all of my dot quota met.