TwoDots Level 135 Tips and Strategy

imageAs of version 1.1.2, level 135 is pretty close to impossible. I fully expect a “rebalance” of the level on the next TwoDots update.

With near-perfect runs of squares, you can get stuck with one anchor left and one or two moves away from completion. If the level had fire, my phone would be a shattered mess at this point.

Clear the blocks downward as quickly and to the right as possible. You need to have almost 20 moves left once the first set of anchors are gone.

Squares are absolutely essential because the anchors only come with every so many rows cleared, so you need to be clearing all of a single color each time.

If you get stuck repositioning for more than a single move, I’d recommend bailing out of the game and burning a life. It’s not worth the frustration.

TwoDots Level 134 Tips and Strategy

Level 134 pretty much flips around your expectations of blocks and fire on boards.

You have a high enough quota of colored dots to clear that you can’t spend too much focus containing the fire. Keep it at bay, but don’t pass up moves that will clear a lot of dots (especially squares), even if taking them mean that the fire will spread a little.

Clear the line at the top first.

From there, work down a side, opening up blocks containing one fire square at a time, trying to keep the number of spreading fire sources to one connected set at a time.

Again, contain the fire, but don’t pass up aggressive clearing moves. Go for those first.

TwoDots Level 133 Tips and Strategy

You’ll start level 133 with a 3×3 square ready on the right side, and sometimes a 2×2 square of the same color elsewhere on the board. Save those until you’ve used up better options for moves. It’s actually best served as a kind of “shuffle” option for your board.

The board flows from the bottom of the left column to the top of the right column, so you can use some strategic moves on the right to realign the left side of the board to make a square.

Focus on moves with the most numbers of ice breaks per move. (If squares can be completed, they usually are the best option.)

This isn’t a hard board, but you can’t sleep walk through it like a few other boards.

TwoDots Level 132 Strategy and Tips

Level 132 starts with all red dots on the board. How can you go wrong?

I’ve tried a few combinations, from single squares to completing the entire perimeter, and it seems that tracing the entire perimeter doesn’t set you up any worse than a simple square does, and you get a few bonus dots from the bombs left behind.

The key from here is to think very carefully about your path to getting your next square setup. If you botch an opportunity, you’ll end up digging yourself out and wasting a ton of moves.

You should be able to make a square every other move or so. If you spend more than 3 moves setting up a square, seriously considering bailing on the game.

The good news is that if you complete squares with regularity, you’ll finish with plenty of moves left.

TwoDots Level 130 Tips and Strategy

The fire’s back, but it’s isolated to start. The lone left column is always consumed by fire. The right open area is mostly random, and occasionaly a square appears available for your first move.

You can start working the ice in the open area first, but once you let that first fire appear in the open area, you need to focus on clearing the dots in the left column of the open area as efficiently as possible.

Once the fire starts dropping into the open area, make sure to clear dots next to the fire as much as possible as well.

Squares, as usual, are a huge help, but don’t let the fire get out of control in the quest for square set ups.

TwoDots Level 129 Tips and Strategy

The teleporting in Level 129 is from the bottom of column to the top of the next. This means that vertical clearing pretty much maintains order, but horizontal lines “scramble” your patterns: Everything will shift down to the left relative to the column to the right of it.

Be wary of isolating a single dot in the bottom right corner and having it surrounded by anchors. You’ll pretty much doom yourself. Try to maintain an escape route in the bottom right corner at all times.

It’s a long way down for the anchors, so completing squares is pretty necessary, but don’t block the exit in your effort to make squares. You’ll then have to make a match of that color dot just to free the anchors.

TwoDots Level 128 Tips and Strategy

Level 128 is easy enough to clear as long as you make squares.

Don’t forget the weird wrap around from the outside columns into the middle columns. Dots on the outside left column appear at the top left on the middle column and similar for outside right column and the top right on the middle column.

 

TwoDots Level 127 Tips and Strategy

This level is pretty easy compared to a lot of its neighbors.

Still, it’s *much* easier when the board starts out with a square ready to be cleared on the first move.

I cleared with plenty of moves to go with mostly squares, but I did a few two dot moves to realign the board to make a square appear.

This is also one of the boards where making a square with a bomb in the middle doesn’t mess up the board for you… the biggest race is to clear the way for the anchors. The colored dot quota comes pretty much automatically.