The strategy is simple, but making it happen may take a few tries:
Make big squares. If you’re not making squares regularly, you won’t clear the dots in a the moves you have.
Tip: If you surround three squares in an L-shape, that counts as a big square. I needed to make at least one of these to finish the level the first time.
This level seems to set you up with an early square, but it’s broken up between the single column off to the left and the left column in the middle section.
Clear dots from the second and third columns in the middle section in order to line up your first square.
Also be sure that, if the choice between two squares comes up, that you make sure to clear a square for one of the colors that count first.
In this level, actually paying attention to the teleport(?) thing makes a bigger difference.
The columns on the left flow into the columns on the right. Just think of them as extensions of each other.
You pretty much need to makes squares in this round, but it’s not too difficult.
The easiest thing to do with this level is just look for squares. There isn’t much more of a trick to things than that.
The new “space” version of Level 110 makes it tempting to go for the squares on the left or right or clear the horseshoe immediately.
- Clear the horseshoe shape first (Row 3, Column 3, up 3, right 2, down 2)
- Use the squares as necessary to help you advance down the middle.
- Clear from the sand stones at the bottom and up each side.
- As with any other fire stage, avoid letting the fire be broken up into separate open fronts that can grow independently.
(Update for new version… it’s a bit easier now, but the start is misleading.)
Beating TwoDots Level 110 is pretty challenging, but here are a few initial tips:
- Drill down the center first, preferably venturing down one side of the open block or the other.
- Whenever dropping down a one-dot-wide passageway, remember to have additional moves down that column ready so that you can make consecutive moves to beat the fire back.
- When you make a move that clears the sand stone away but exposes fire on the other side, that dot that drops into the place where the sand stone had been will be consumed by fire immediately. (So don’t count it when planning the immediate next move).
- You may have to let a square be broken up early, especially if using it will open up more fire paths.
- Clear out all the way down the center and then open the sand stone on either side to join the fire.
- Once you’ve joined the fire at the bottom, you can open up the sandstone at the top to clear things out.
- Assault the fire with squares to clear it out.